Age/Gender: 23, Male
Location: BFE, Illinois
Job: Slave
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 710 / 900
Exp. Rank #: 52,998
Voting Pow.: 5.08 votes
BBS Posts: 385 (0.28 per day)
Flash Reviews: 45
Music Reviews: 0
Trophies: 0
Stickers: 0
All Flash Reviews
45 Reviews | 7 w/ Responses
Excellent concept, very simplistic in design, excellent game all over. The first few levels were simple enough, but once you started getting loads of enemies on screen, you really had to have nimble fingers to move just so you would get them, and not get caught yourself...a very nice challenge. This might have supplanted Tetris as my Zone-Out game :-D
Author's Response:
:O That's quite an achievement! Thanks :D
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Excellently made game, the only gripe I had was that the little yellow pellets had a little larger radius that you could collect them in than the actual pellets (i.e., they could be a fair ways into a wall and you could nab them)...it made the game a little too easy. A few power-ups would have been nice, and a little less of a penalty for an imperfect round would be a little nice too (1k+ for perfect, then 440 for one hit, a bit steep).
Author's Response:
Thanks aeternitas for your feedback!
I just submited version 1.0.1 with less penalty for an imperfect round.
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Until level 10 or so, my eyes did fine, but after that...I was trippin' out. Excellent concept for a game, though hard on the eyes if you're trying to get a high score...that, and touchpads are less than ideal for speed, but that's my own fault. After a while, throwing in a fourth (or more) colour would make this a pain in the rear type challenge/twist, maybe an idea for future consideration (unless it does happen and i just didn't last long enough).
Author's Response:
I actually have about 15 colors to use, decided on only 3 to make multipliers a bigger focus in scoring. I tried it with 15 balls and it gets hard very quickly. So maybe adding another ball every 5 levels would be a good addition.
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That was pretty nice, and an interesting premise too...I can see where that could be developed into a very nice sequel, although, the risk of it becoming alot like a scene out of 'The Matrix' is there...you would have to take some care on that. The fighting between Dark and Light could have been worked a little differently, while the gray background was a good element, it was somewhat bland, as there was no terrain and whatnot to work with, and given that there were mountains/grass/etc after Light hit the prism, it was too sharp of a contrast, in my opinion. Either way though, a very good piece.
Author's Response:
my idea behind the terrain being there after the light hit the prism is that; when the light was separated, the world was also created at the same time. before that there was just empty colorless space i guess. Anywho, thanks for the review man! ;)
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That was a piece of art, I tell you. The graphics a bit hard on the eyes, lots of flashing colours, but a very unique way of putting that song from words to pictures. This one's going in my favorites, love the song, and love the flash!
Author's Response:
<sexcopter8000m> howdy
<Reptilicus> hi
<stupidgoose> Hello
<Reptilicus> omg a goose
* Reptilicus farts all over it
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I have yet to see a passable collab come from any of these silly Glock/Clock/Rock/Bach/whatever groups...it's a waste of time.
I can see that SOME of you do have some potential with the flash...stop wasting your time on stupid 5 second pieces that have no point other than boosting your submission count, and actually make a piece worthwile. I don't really like wasting time poking thru rubbish.
Author's Response:
Flash by aeternitas:
- none -
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Not a bad game...anyone who's good with Pac-Man shouldn't have much trouble...only things I ran into were a) in some of the bends, you end up missing coins if you're not careful, and b) Luigi moves a bit fast, you can't back up immediately if you miss a turn and go in, you end up missing by a hair and running into a wall. All in all though, a good twist on a classic game.
Author's Response:
yah thanks!
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