Age/Gender: 23, Male
Location: BFE, Illinois
Job: Slave
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Voting Pow.: 5.08 votes
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Flash Reviews: 45
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All Flash Reviews
45 Reviews | 7 w/ Responses
Excellent game, not many games like it. Excellent work on the physics, though it gets a little tough to get the long putts sometimes (Best I've managed yet is 1909km). Only thing is that early on, the hole-in-ones are a little easy, i had 6 in a round on the 2nd round...maybe the path projection goes a little too far out, makes it a little easy to do. Regardless, I'm going to keep playing until I can get all of the unlockables, though it's probably gonna take me quite a while!
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Good game, but it could use a little bit of polishing, and the 1 round per click reload got a little aggrivating once the headless zombies popped in, maybe adding an option for a full reload (or even different weapons with different reload methods) would help that out; also, the money seems to be a little low in my opinion, early on it takes a fair while to begin upgrading your weaponry/defences, which for someone who just happens upon the game and starts shooting, they won't know what'll work best to beef up.
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That was a much needed fix! Watching the same things over and over just doesn't quite do it for me. A quirky plot, as usual, but...I'm not sure the change in the artwork really suited the piece. Blockhead has always been a goofy little animation, very simple as far as artwork goes, and the detail that was used in the background and such detracted from it a little bit, I think. Not that the work was bad, by any means, it just didn't feel quite right for the piece. Either way, I want to see more soon.
And I blame you for my random outbursts about tongs when I'm drinking. But that's beside the point.
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Until level 10 or so, my eyes did fine, but after that...I was trippin' out. Excellent concept for a game, though hard on the eyes if you're trying to get a high score...that, and touchpads are less than ideal for speed, but that's my own fault. After a while, throwing in a fourth (or more) colour would make this a pain in the rear type challenge/twist, maybe an idea for future consideration (unless it does happen and i just didn't last long enough).
Author's Response:
I actually have about 15 colors to use, decided on only 3 to make multipliers a bigger focus in scoring. I tried it with 15 balls and it gets hard very quickly. So maybe adding another ball every 5 levels would be a good addition.
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Wow...this is an amazing puzzle game, it's a very unique idea, not one that I've ever seen before. Very well constructed, and very challenging to play. An excellent time waster if I have ever seen one!
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Excellently built game. Took me a few minutes to figure out what I was doing, but once I got it things went rather well. Only glitch I ran into (only once so far, haven't gotten it to do it again so it may have been on my end) was on the first 'mission', I tried to get going with the drugs and when I'd nip back to the Trade area, it had my stash listed as $NaN, and made it hard to do anything further with it until I exited out completely. It very much had the feel of a game like Drugwars/Dopewars, but the way it sets out is a bit like a GTA setup, it worked out very nicely, and the cartoonish animation kept it somewhat light. I'd like to get ahold of the full version at some point, would be worthwile time-waster.
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I always got stuck about a sequence of 10 on the old Simon games, this wasn't a whole lot better on me. An excellent adaptation, and the rotation and non-colour aspects of it give it extra challenges to work with. A good brain exercise for those who like that sort of thing. The audio cues were great, not too easy to use em to discern a pattern, some of the tones sounded rather similar (that may be my ear though). Don't see a whole lot that could have made this better, except maybe making different shapes as an alternate set.
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Excellent game, I'm not sure what inspired it, but I want some :-P Letting the game go infinitely after you max everything out was a nice touch, for sure, i kept going for about half an hour after that, never could hit a huge combo though. Some of the physics were a bit wonky, it seemed that a given projectile would boost you somewhere in a large range (the miner ones, for example, may get you off the screen, or a tiny bit up)...couldn't figure out if there was a rhyme or reason for that, or if it turns out to be just dumb luck on what you get. Still enjoyable though. A true 5!
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"I almost had the top score...once..."
An excellent followup to the original rooms, but after a bit, it gets a little too easy if you play your cards right (who needs explosives when you have a rapid-fire shotgun with 80 rounds in a go and a 60-degree firing radius that kills zombies in one shot and beasts in five?). The 'Beginner' skill level works out the best, in my judgement, it isn't quite as much of an onslaught all at once, but it's hard to keep your multiplier up. The other skill levels were somewhat hard to even get started with owing to the fact that you have about 60 zombies and 3 beasts all at once, if you get surrounded, you're blasted by about 5 fireballs and no way to run (hell, even just a beast and you're done for). The stun time may have been just a split second too long, although if you're careful, you don't end up seeing it until you die anyway.
Also, having been a fan of the rocket launcher in the first one, I'd like to say that the splash damage to the player on it...not so good (but more realistic, if you like that sort of thing).
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An excellent piece, however, once the ball speed gets up to 3-4, yeah...the ball effects really warrant an epilepsy warning.
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